
Johan Price
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Posted - 2009.01.17 14:21:00 -
[1]
Originally by: omega kilos
Originally by: Tibilo The explosive resists on shields did also get lowered however this didnt do as much for minmater as lower em resists did for ammar.
Projectile turrets do less damage to begin with and then they mostly fight in falloff. At any range you choose to fight lasers will hit better and do more damage. They also have the option of better range and near instant ammo change to get that range and they dont have to think about clip size, just cap which isn't really an issue.
Blasters do slightly more damage at a certain point at close range for anything further out the ship has to mwd to get in range by which time the lasers have done a ton of damage and perhaps already killed the target
Also in gangs ammar ships low mid slots become less of a weakness This coupled with generally much higher buffer tanks than any other race makes ammar ships a good choice.
However this has generally always been the case, the changes have just further highlighted the differences. Everything has their place and generally you wont beat ammar ships for a straightforward gank and tank with no movement which really is why you bring a battleship. Gallente blaster ships will have a chance if the fight starts within about 20km which is most fights around gates/stations
Saying all this, I would still mostly prefer to fly a gallente or minmater ship as I find them more fun to fly.
To the op if your finding the short range annoying then yes train ammar although with t2 battleship blasters and null you will be able to hit out to around 20km. And remember the grass is not always greener on the other side..
Very well said i totally agree..
This is pretty much the point i was trying to make, Amarr has not changed significantly to back up the fact Amarr are overpowerd, they have stayed pretty much the same, just alot of people never realised there potential before speed/webs/tracking etc was changed..
What other people are saying is that, several "recent" nerfs also act as Amarr buffs in effect. The buffs may not be direct (although there have been some), but they help Amarr nonetheless.
A lot of people didn't "realize their potential", because when you started playing 3 years ago, Amarr weren't nearly as powerful as they are now, or even the past year or so. |